Mass Recoil

Previz, Concept Art, UI Art

Software: Illustrator, After Effects, Blender, Photoshop, Unreal Engine 5
Studio: Skybox Labs

was an internal IP that began as my pitch and came out of a team ideation and collaboration. Working closely with other artists, designers and engineers I got an opportunity to create some visuals for the would be game. Also got an opportunity to learn Blender a bit more and experiment with a lot of visuals.