This began as an entry to a small cover contest that was held at my old university and spilled into a personal project. It is an exploration of the human skeleton as well as a conceptualized look at what medical interfaces may look like and how medical UI can help identify areas under stress.
A holographic scan and rendering of the skeleton would allow a practitioner to adjust the display, allowing to zoom in on areas of interest and allow for a better and easier inspection of the issue and diagnosis. Such image processing and analysis technology would allow practitioners and scientists to extract important information from analyzed images in real time.
I’m exploring new ways to light my 3D scenes and new textures as well as continuing to practice UI work.